Move an object with the mouse

Course- Python >
 
import pygame
 
# Define some colors
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
 
 
def draw_stick_figure(screen, x, y):
# Head
pygame.draw.ellipse(screen, BLACK, [1 + x, y, 10, 10], 0)
 
# Legs
pygame.draw.line(screen, BLACK, [5 + x, 17 + y], [10 + x, 27 + y], 2)
pygame.draw.line(screen, BLACK, [5 + x, 17 + y], [x, 27 + y], 2)
 
# Body
pygame.draw.line(screen, RED, [5 + x, 17 + y], [5 + x, 7 + y], 2)
 
# Arms
pygame.draw.line(screen, RED, [5 + x, 7 + y], [9 + x, 17 + y], 2)
pygame.draw.line(screen, RED, [5 + x, 7 + y], [1 + x, 17 + y], 2)
 
# Setup
pygame.init()
 
# Set the width and height of the screen [width,height]
size = [700, 500]
screen = pygame.display.set_mode(size)
 
pygame.display.set_caption("My Game")
 
# Loop until the user clicks the close button.
done = False
 
# Used to manage how fast the screen updates
clock = pygame.time.Clock()
 
# Hide the mouse cursor
pygame.mouse.set_visible(0)
 
# -------- Main Program Loop -----------
while not done:
# ALL EVENT PROCESSING SHOULD GO BELOW THIS COMMENT
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
# ALL EVENT PROCESSING SHOULD GO ABOVE THIS COMMENT
 
# ALL GAME LOGIC SHOULD GO BELOW THIS COMMENT
 
# Call draw stick figure function
pos = pygame.mouse.get_pos()
x = pos[0]
y = pos[1]
 
# ALL GAME LOGIC SHOULD GO ABOVE THIS COMMENT
 
# ALL CODE TO DRAW SHOULD GO BELOW THIS COMMENT
 
# First, clear the screen to white. Don't put other drawing commands
# above this, or they will be erased with this command.
screen.fill(WHITE)
draw_stick_figure(screen, x, y)
 
# ALL CODE TO DRAW SHOULD GO ABOVE THIS COMMENT
 
# Go ahead and update the screen with what we've drawn.
pygame.display.flip()
 
# Limit to 20 frames per second
clock.tick(60)
 
# Close the window and quit.
# If you forget this line, the program will 'hang'
# on exit if running from IDLE.
pygame.quit()